Whether you are designing for a user story or micro-interactions, prototypes are a great way to communicate how your idea will work, before you begin coding. The goal is to experiment using the cheapest means possible—and if you are wrong, to pivot early…
The best way to evaluate the user experience of a product is by testing it with users. Observing people trying to perform tasks in an interface gives you the best understanding of how well it works, and which problems need to be fixed.
Traditionally,…
One main purpose for conducting a usability study is to find out how well your design meets users’ expectations, and get some targeted usage data to help evaluate this in practice. However, collecting a lot of data about usage is useless unless it’s…
We often mistake fidelity as an attribute of the prototype. Referring to prototypes as a low or high-fidelity version inadvertently biases us to consider or expect the level of detail present; in practice, it does not matter. Why? It’s more productive…
**The Infragistics podcast is no longer available.In this episode of The Storyboard: Conversations about Usability and UX (iTunes | RSS | Direct Download | Google Play | Stitcher | Soundcloud), Elden Nelson sits down with Dave Broschinsky, UX Principal…
In this episode of The Storyboard: Conversations about Usability and UX, (iTunes | RSS | Direct Download | Google Play | Stitcher | Soundcloud), Elden Nelson talks with Charles Plath and Mike Fagan of Instec, a company that develops custom software for…
We’re proud to announce a new podcast — The Storyboard: Conversations about Usability and UX. We’ll be talking with experts and practitioners about prototyping, testing, and usability challenges and best practices. We think you’re going to…
Recap of Infragistics Ken Rosen’s session presented at Microsoft Ignite
In late September, Microsoft held its annual Ignite conference, one of the largest IT conferences in the industry, with more than 20,000 attendees. Infragistics’ very own Ken…